![]() The games we play today, as well as the games we will fall in love with tomorrow, promise us hours of enjoyment. A tagline on the Forza Motorsport website claimed, “Every pixelĪnd line of code ever written has been leading up to this moment.” Xbox’sğorza MotorsportĖ TV commercial © MicrosoftĜorporation I couldn’t have said it better myself. Pro-Am, Pole Position, and Ridge Racer, just to name a few. In fact, they paid homage in their promotional commercial inĒ015, where they showed their realistic-looking Ford GT zipping through pixelated versions of older games like Gran Trakđ0, R.C. Would we have Grand Theft Auto V without The Legend of Zelda showing us what an open world looked like back inđ986 on the NintendoĞntertainment System? And Forza Motorsport 6 owes a lot to the racing games of the past. There’d be no Madden NFL if Pong hadn’t put the first sports game on a gaming console. The video game industry goes through big changes every year, but even the most advanced, high-tech, innovative ideas stand on the shoulders of games that have come before. It’s mind- blowingly cool if I do say so myself, and something I never dreamed about when I was touching upĒD sprites of Jerry Rice on myē86 PC inđ997. The best way I can describe it is that we are building a digital theme park where you not only play a game, you get to be in the game. And now I’m working with a group of crazy smart innovators at a company called The Void, where we are marrying VR (virtual reality) with real-world locations. Three years later I was messing around with controllerless systems like the Xbox Kinect, and creating 3D graphics for games on the NintendoēDS that actually displayed things inēD without needing fancy glasses. It was pretty cutting-edge stuff at the time, but a short six years later I was making complex 3D digital sculptures of those same football players for Electric Arts’ NFL Street. I had to paint each frame of the animation by hand, because 3D graphics weren’t advanced enough at that point to be of any help. NFL Legendsğootballę8 ©Ěccolade I started making games in 1997, painting digital football players for a game by Accolade Software called Legends Football 98. Minus the puppies but with way more Left 4 Dead office LAN party breaks, of course. When I was lucky enough to enter the game industry, I discovered the same joy my grandfather had known. He was a veterinarian, and new advancements in medicine happened all the time. I remember my grandpa John telling me that he loved his career because he was always learning. The game industry is alive and growing, and that is very exciting. It’s cool, when you think about it.Ğverything is really new.Ğven Pong is still new enough that if you looked around, you could find a copy, in some format, and check it out today. I mean, how many other history books can you think of where the original people involved with the topic are still alive? Not to mention, most of them are still innovating and doing new things in the game industry today. But the rest of you would be mine.Ī LIVING HISTORY: TO THOSE THATĜAMEěEFORE One of the most interesting things about writing a book about the history of video games is that when it comes to history in general, video games are super young. That guy is a legend.Ěnd maybe Snagy.Ěnděurnside. To the most talented men and women I’ve ever worked with, the (2004) NFL Streetĝevelopment Team. If you believe the copy of this e-book you are reading infringes on the author’s copyright, please notify the publisher at: us./piracy. Copyright infringement is against the law. ![]() You may not make this e-book publicly available in any way. The author and publisher have provided this e-book to you for your personal use only. ![]() Or visit us online at us./newslettersignup For email updates on the author, click here. To receive special offers, bonus content, and info on new releases and other great reads, sign up for our newsletters. Begin Reading Table ofĜontents About theĚuthor Copyright Page Thank you for buying thisğeiwel &ğriends ebook. ![]()
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