Other times I’d get out ahead and gallop away, winning by 10 seconds or more. On some occasions, after becoming embroiled in some bedlam on the start line, I’d often find myself struggling to catch the frontrunners despite putting in mistake-free laps (if you get turned around or trapped in a first corner pile-up, just restart the race). It’s not so much that it’s very aggressive (it is, but this is a destruction racer). These Sods Must Be CrazyįlatOut 4’s arcade handling model is a bit light but mostly adequate, though its AI is slightly less so. It didn’t take long at all until I was getting very bored of seeing the same track, either forwards or in reverse, every few races. The big problem with the tracks is that they’re quite limited (even with reverse versions) and they don’t really do a lot to distinguish themselves from each other. The tracks themselves are reasonably reminiscent of those found in the old games – debris-filled courses snaking through forests, factories, cluttered lumber yards, a dusty red desert, and frozen towns – but none are especially memorable. The racing itself is a bit less interesting overall. It’s good that FlatOut 4 packs a bespoke, same-screen multiplayer stunt mode because if any mode is going to claim even the temporary attention of groups of rowdy revheads and Rocket League lovers, it’ll be this one. You can either tackle these stunts solo, seeking to rule the online leaderboards, or hit them up in pass-the-controller couch multiplayer. Scoring exactly 25 points takes some serious tactics. I’m confused by the likes of long jump, however, which has a net at the end of the landing zone and thus a maximum distance that can be regularly reached and never beaten. I also really like the golf minigame (scoring a hole-in-one is truly satisfying, and so is nailing your driver’s landing and subsequent slide to reach the furthest greens). I particularly dig ‘Finnish Pins’, which demands both skill and strategy to achieve the correct score of exactly 25. These ragdoll physics games are dating a bit but they’re still good fun here, and the stadium is filled with 12 ridiculous, driver-tossing minigames like curling, beer pong, billiards, and more. It’s definitely the stunt arena where FlatOut 4 sticks closest to the series’ earlier spirit. It's definitely the stunt arena where FlatOut 4 sticks closest to the series' earlier spirit. The presentation remains inspired in almost every way by Bugbear’s cult-favourites, from the style of the menu screens to the colourful and busy stunt arena. Five different Race types on 20 tracks, three Arena types in six arenas, and 12 different types of Stunt tracks make for endless, mindless, fun.Kylotonn has stuck to the FlatOut style guide here, crafting a game that’s very much in-step with the likes of the first two you know, the good ones. We won’t go into too much detail, but let’s just say that you can have hours of playtime, and never play the same game twice. In the game setup screen for the Quick Play mode, you first choose one of three modes Race, Arena, and Stunt. If you’re mostly interested in the mindless quick modes, this game has a TON to offer you. Again, it is very repetitive, but if you value earning medals, you may be able to play for hours trying to earn gold in each game mode. Next comes the FlatOut Mode, which the game describes itself as “Sitting somewhere between racing and insanity…” Essentially, it is a progressive points mode where you earn medals the higher your points total. There are three tiers - Derby, Classic, and All Star - with each being rather interchangeable, aside from the exception of getting newer, shinier cars each tier. The game has quite a few modes, including a Career Mode where you can purchase and upgrade different cars, which adds a good collection dimension to keep you playing an otherwise repetitive, beat-em-up, racing game. While repetitive at times, it was still a game I found myself playing for hours on end.
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